
Not only does this weapon provide benefits for taking the time to carefully aim, it serves as an excellent weapon for one of the demoman’s main tasks, helping to deal with sentry nests.
Though the explosive radius is only 85% of the normal radius, the fuse time is 30% quicker, making it very rewarding for those with better aim.ĭemomen, especially those newer to the class, can fall into a bad habit of relying too much on the splash range of their bombs and forgo careful aim. All grenades fired by this launcher will follow an arc that is much more consistent than the regular launcher and the grenades don’t move much at all after landing. A replacement to the primary grenade launcher, the Iron Bomber makes one important change, grenades that stay put. For the demo, the solution is the Iron Bomber. Paired with the backburner makes you an unholy abominationįor any projectile class, one of the greatest frustrations is when your projectile doesn’t go where you want it because physics insists on existing.Compensates for the pyros lack of effective ranged options.Gives the pyro incredible versatility of travel.The pyro can also take routes usually restricted to scouts, soldiers, and demomen, sneaking up on enemies from unpredictable paths. The pyro is often limited by the short range of the flamethrower but with the Thermal Thruster, the pyro can now cross distances quickly and through the air, limiting the effectiveness of countering with projectiles. Pyro can be a terrifying class to come up against in the right players hands, but like adding wings to a spider, this turns terror into a nightmare. This item also extinguishes nearby allies, knocks back nearby enemies, and can deal damage to enemies you land on. Along with a bunch of minor changes, the Thermal Thruster will launch the player upwards and then in the direction they are facing. This item is one of only two items for the pyro whose sole purpose is not directly dealing damage and instead provides an interesting new ability flight. One of the more recent additions to the game, the Thermal Thruster is a secondary weapon for the pyro. Gives the soldier a way to push through enemy blockages.
Allows the soldier to increase their team’s damage output. The damage potential of the banner is much greater than the shotgun, but only if your team can capitalize on it so maybe be careful using it in pugs. The downside as mentioned is that this requires a good team. While you do sacrifice the ability to fall back on your shotgun when your rocket launcher isn’t a good idea, the banner becomes your own personal Drano, allowing you and your team to clear any tough blockages on your route. While there are many ways to play soldier, this item is the holy grail for anyone who sticks close to their team. By dealing damage in any way, including telefragging, the soldier can fill up a rage meter that, when full, can be used to gain an aura that grants minicrits to all allies within 450 units. Replacing the soldier’s shotgun, the buff banner instead moves that damage to a short burst of minicrits that affects all targets in a radius. Functions as a form of AoE spy check when necessaryĪ rather innocent looking backpack, the Buff Banner is also a secondary item, this time for the jingoistic soldier. Gives the scout more independence and survivability on the front lines. Allows the scout to assist in medic duties. This also allows the scout to be more independent despite his smaller health pool, forgoing the need to run back to a medic. As one of the best front-line classes, the scout is easily able to adapt the Mad Milk into gameplay, using his hit and run tactics to quickly launch his ‘non-milk substance’ into a crowd where his allies can reap the benefits. The frontlines of any battle are often hectic and harsh, leaving low priority allies to fend for themselves without healing. By throwing this item at an enemy, any targets within range of the Mad Milk will grant health when dealt damage. Rather than add additional damage mechanics that many scout additions have, the Mad Milk instead provides a utility mechanic revolving around healing. Like introducing a swarm of bees to a game of tag, the following items change the game in, what I would say, are the most interesting ways.Ī small glass jar of, concerningly, a ‘non-milk substance’, the Mad Milk is a secondary item for the scout. So many of these changes in earlier updates, and seeing a resurgence more recently, are game changing weapons. Over the years, Team Fortress 2 has undergone so many changes, rebalances, and additions that it can be hard to keep track of everything without feeling like you need the CliffsNotes.